Probably not a big deal. I was just mentioning it because someone said it was running real slow. If it's too slow then going to realtime scheduling would help, and as long as the priority wasn't too high, wouldn't interfere with player operation. A couple of the things I've wrote are using round-robin scheduling and the speed difference was very noticable, but they're doing more complex things than a telnetd would be doing.

So, leave it as is.
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- Tony C
my empeg stuff