Quote:
4am

Games in the Zelda series always seemed to have well laid out break points - completion of a task or pauses in the action where you could actually stop. Maybe Twilight Princess is more seamless, but those break points make it easy to get a small "daily dose". Now, resisting the temptation to play PAST a break point, that's another problem.
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FireFox31
110gig MKIIa (30+80), Eutronix lights, 32 meg stacked RAM, Filener orange gel lens, Greenlights Lit Buttons green set