Hmmm, the audio was very loud compared to the music but the other problem was it would make the music just as loud as the audio until flite was done "saying" what needed to be said. So I wonder if their wasn't something else going on. I'll look into making the volume for flite softer. It would be even better of course if we could make the flite volume dependent on the players volume level- if we can figure out what the volume currently is somehow.